![]() Though I crave the opportunity to play the game with a character that saved the council in the first game (I did not, and the ME2’s default history didn’t either), I can’t bear to replay the original when I could just play this one again. ![]() Mass Effect 2 was one of the games I was looking forward to most. When I played Mass Effect, I wanted to see sequels and spinoffs, and explore this universe more. I also liked the depth and creativity in some of their lore. I liked the many choices they included, and some even had sufficiently ambiguous morality that they caused players to deviate from their chosen alignment. I liked the Paragon/Renegade system because I was able to largely ignore it and play my character the way I wanted, though I know many people found it distracting. It was buggy and frustrating for the PC, but I still admired it. A competing explanation would be that Mass Effect 2 so good a game that no inflation was necessary. Perhaps this disproves the hypothesis that pre-release exclusive reviews are biased in aggregate. The updated information is that Mass Effect 2 didn’t have its average go down when post-release reviews were taken into account, as I speculated instead, it actually increased from 95 to 96. My last post was a now fairly dated investigation of the Mass Effect and Mass Effect 2 pre-release review scores on Metacritic. Mass Effect 2 may be the greatest RPG I have ever played.
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